Bug fixes
This past month was focused mostly on bug fixing. We managed to resolve 38 out of 86 bugs. Nearly all critical and high-priority issues were addressed. Below is the full list of fixes for V0.1.2:
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Niko dialogue bug: quest could not be completed
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Bridge collider: player could not cross the bridge
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Cave teleport: an area that should not be accessible had a visible teleport
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Dialogue windows overlaying main menu: UI layering issues could cause a soft lock
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Hover description UI stuck: tooltip followed the mouse indefinitely
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Player stats too small: text hard to read due to size or color
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Unintentional loading of test save data
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Spelling corrections: various terms adjusted
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Quick-bar default state changed: now unlocks correctly when starting a new game
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Cast markers too large: player overshot maximum cast range
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Multiple grammar corrections
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Fog of War reset on same-scene teleport/buildings: revealed mini-map areas were lost
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Skill Tree: added progress markers showing how much is required to unlock skills
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Skill Tree: level-up skill visibility bug fixed
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Main menu UI scaling: did not fit ultra-wide screens
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Equipment UI slot description unreadable
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Warp markers added to mini-map
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Multiple highlight issues fixed: dialogue, market, creature names, and item names improved for clarity
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Slow movement on lower-end PCs: removed frame-rate dependency
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Pathing and movement issues: character shaking and jump rubber-banding resolved
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Money pickup treated as an item: corrected
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Standing-death bug: caused incorrect respawn position
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Improved clarity on uneven terrain and jump areas
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Adjusted skill requirements: minor balance tweaks
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Dialogue system updated and rebuilt: multiple dialogue box issues resolved
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Improved dialogue exit options: reduced repeated text
Get Into the Gate
Into the Gate
| Status | In development |
| Author | GuildsGateStudio |
| Genre | Role Playing, Adventure |
| Tags | Dungeon Crawler, Indie, Unity |
| Languages | English |

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